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Expect to be able to “feel” each course in a unique way with these technologies. Codemasters opted to use both the haptic feedback and adaptive triggers in their game, and the result is an objectively better racing game. While the driving and handling model remains the same on the PS5, what must be felt to be believed are DIRT 5’s haptics.
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These exact same effects show during a loaded 12-racer event without problem, so it was certainly a weird issue to see. Strangely, the only time real slowdown was encountered during our time with DIRT 5 was during the solo Pathfinder races, and then only during Dynamo jumps, which are larger jumps that feature purple smoke on either side of the track and occasionally some pyrotechnics. Fireworks that go off in the distance are also captured by the metal of the vehicles, unless of course their paint jobs are matte.Īll of this extra fancy lighting didn’t seem to cost much in terms of graphics on the rest of the game, either, since in Image Quality mode the frame rate still maintains a nearly constant 60 updates a second. Lighted signs along the side of turns realistically illuminate their immediate surroundings, down to even some pebbles along the road. While things like real-time reflections on vehicles’ bodies look good during daytime races, at night and especially after inclement weather is where the effects really shine. DIRT 5 features ray tracing on the PS5, and it looks great.
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